Update & DLC

So the update and the DLC released and I will start with the update and then continue with the DLC.

Update

The update brought a lot of quality of life features and the biggest one likely is the new map which now is called remote view. It allows you to do so much more from the map like interacting with everything, inserting modules, changing circuits etc.. To enhance your experience in the remote view they also added a radar coverage to roboports, so everywhere you can build with robots you can also see what you are building. The blueprints also got an enhancement as you can now just place them on water and the landfill will be blueprinted for you. Another thing thats really nice is that you can now flip almost everything, including refineries and chemical plants and their outputs/inputs will flip as well.

There are a ton of other additions that are really cool but I forgor.

DLC

The DLC is really cool like really fucking cool. Ive spent around 50+ hours in my current (and first) world for space age and Ive launched over 800 rockets from both Nauvis and Vulcanus. I have a really good space ship and a transportation system with it. My Nauvis base is a bit struggling with production but Im on my way to fix it. The trade route between Vulcanus and Nauvis is, at the moment at least, primarily one sided and Vulcanus is the one exporting its special items like tungsten plates, calcite, foundries, big mining drills and the turbo belts. I have already upgraded my entire base to turbo belts and Im happy about it cause those belts are quick and I love it. The ship Ive built is quite large and can transport a lot of items at once. The fuel production is a bit slow but thats due to the inefficient fuel recipe which I can later change out by using the advanced oxide recipe which also produces calcite. For the Vulcanus ship I could directly tap the calcite on board but I would prefer not to as that would make the design very specific and not reusable.

My design went into a boxy direction and the central transport method is a sushi belt around the hub and the adjacent cargo bays. THe sushi belt has asteroids on the inner lane and yellow ammo on the outer lane. I have a few conditions to wait for the fuel to be full, I found out that if my tanks are at 25k fuel they end up having around 100-200 left in them when I arrive which is perfect. For the ammo I just set a condition that it should be above 1000 and if the tanks are full and the ammo is well too it'll go to Vulcanus or Nauvis depending on where it is.

Below you can see the abstract view and the real view of my spaceship. Between Nauvis and Vulcanus this ship took 0 damage in the dozens of trips it layed back and it takes roughly a minute to travel between the planets which I think is rather quick.

Abstract view of my ship

Abstract view of my ship

Real view of my ship

Real view of my ship

Obviously other players have built spaceships smaller and compacter than mine but Im proud of my ship cause I didn't look up anything about spaceships and just made stuff up on the way to this result. I like how I have 8 cargo bays and that the ship has a rather large trunk. I know that cargo bays increase with in their size addition the higher in rarity they become but tanks do not sadly so I can increase the cargo storage of my ship but will have to rely on the advanced fuel recipe using calcite to produce enough fuel. The only bottleneck left would be ammo production but that may also be countered with a beaconed assembler but that may not even be needed considering I only have efficiency modules inside my ammo production and could fill it with speed modules. There would be a power issue but higher rarity solar panels could help and accumulators could help flatten the curve when the assembler and furnaces kick in. I could also store a certain amount of iron in the hub and only speed beacon the assembler to essentially act as an item accumulator.

As I said previously I've only been to Vulcanus so I can't talk about the other planets much but I can say that I love Vulcanus and how dramatic it feels there. The music makes you feel like you're under a constant pressure to do something and the natives make you feel the same when you see them or even hear them roaring. I love the new resources on Vulcanus, they feel like they are from a mod but also they feel like they have been in the game for ages. It feels amazing if you finally get to export your first batch of foundries and big mining drills to Nauvis and get to redo your steel setup with the new extremely efficient foundries. I've done the math and with a bit of steel productivity and the foundries you can quite easily get to a 1:1 ratio of iron ore to steel plates and it feels amazing seeing the loads of steel produced by a single belt of input. The big mining drills also feel amazing if you fill an entire ore patch with them.

I probably forgot a bunch here but theres too much to cover anyways!